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Simcity buildit ways to make money

simcity buildit ways to make money

View More on EA Help. Leave a Reply Cancel reply. Re: Fast money. Morgan Morgan 11 1 1 bronze badge. See details Show less. Some Mayors swear by nails; others choose donuts as their money maker. The only way I know to make money is from upgrading houses and selling stuff on the trade market.

3. Vu Tower is a complete waste of money

I used to do that, but it’s too much work on the momey. I now do donuts, glue, seedlings and watches swichted from hats. Stopped doing tvs, hard sell on global mke same with home textiles. Now I only have to be in my city 3 times in a 4 hour period. Where are you selling these items? Are you hoping other players buy what you’re giving out? The Green Smoothie only takes one vegetable and one fruit and berries, not two vegetables.

How To Get Simoleons Fast

simcity buildit ways to make money
The game objective is simple, and endless: the larger your city gets, the more needs your citizens have. Having spent almost a month with the game, here are some tricks and hacks that could probably help you if you are getting your hands in the game:. With factories, you can make raw materials, which can then be used to build houses and make more expensive products. These are in turn sold to earn income simoleons. Basic factories come with two production slots; you can upgrade these slots by using in-game credits. With more production slots, you save more time in the long run, and produce more than your storage capacity can store. I find that 5 production slots are perfect for me.

Need some money? You might find this guide very useful!

I used to do that, but it’s too much work on the factory. I now do donuts, glue, seedlings and watches swichted from hats. Stopped doing tvs, hard sell on global trade same with home textiles. Now I only have to be in my city 3 times in a 4 hour period. Where are you selling these items? Are you hoping other players buy what you’re giving out? The Green Smoothie only takes one vegetable and one fruit and berries, not two vegetables. It might move the Green Smoothie up the rankings a bit, but it still isn’t as good as the donut.

Thanks for this by the way! I have ti that make possible to explore all possible strategies. Can you explain further? Can you maximise for less involvement and money? In an earlier version of this page, where I included all items and sicmity total min including raw goods it came out as 4th from the. I figured out what you meant. It’s especially nice since you could just set it and forget it for 4 hours, so it’s super easy to keep running. That would be a good strategy if you don’t have time to micromanage the game if you’re at work, or out for the day.

Good idea! Yes, that could certainly work. It would require a bit too frequent reloading for my taste, but would especially be a good option for those who wan to grind out money at a lower level.

Someone else suggested just producing spices, which if you stuck to only that, would work. It would require less activity than plastic since it has a long build time. It’s probably easier to sell than plastic. All good ideas. At higher levels, both are very hard to sell and you will end up loading up your trade depot and not being able to get rid of.

Spices especially are often sold builddit because the new contest of mayors forces lots of people to make of them and people simxity have room to store them and can’t divest the space fast. It was at the rate of Since donuts and flour bags require separate stores for production, they can be done simultaneously. Hence it requires only 45 minutes to actually complete a donut. This also give way tofurther adjustments in production time, like it requires 40 minutes to actually complete a table rather than 30minutes in furniture store, because it takes 40 minutes to manufacture a plank and 2 nails to complete in buildings supply store.

Great info! I am currently selling flour and using the ‘built it tear it down repeat’ strategy. I only have 6 skyscrapers and the other lots I build then bulldoze for about each time. Kind of tedious but I want to make some bank and get my infrastructure pimped out before I start tackling the rest of the map.

I think I am missing something Later in the game the upgrades are super expensive and so that doesn’t work so. I just sell wood. That’s an hour and super simple. Certain items will sell out immediately. We all know what those items are Certain items are always in supply and harder to shift, whereas other things are snapped up straight away. Watermelons are a rare find, and get snapped up quickly — soda bottles or even burgers can be difficult to shift at times.

Something to think about is game play style or times. For most people that do sleep 8 hrs at nigh what would be the best set it and forget it item? Then in the morning sell those goods and set up more stuff to make. Versus if maie have time to micromanage for an hour what is you best return. My strategy is based on the simplest mooney structured way of making a decent amount of cash, with no babysitting and above all with demanded items, donuts are good but the market is flooded so it takes longer to sell.

You could turn them into cream once you have a hefty stock but the return is not great on cream. In 20 days you are on the. The new update only lets you sell 5 items instead of Dose that affect the chart in any way? What would I need to fill my factories with in order to maximize the production in my commercial buildings? OK, this is good. You have the right idea. However, your analysis doesn’t look at the full picture.

You are looking at the craft production time only, not the raw material production time maie the builvit that go into each craft. However, you have to use animal feed which takes a whopping 6 hours to produce. So the full time needed to produce the Cream is really if you factor in the raw materials. Of course this gets much more complicated when you get to more complex items. When you use the cream buildti with flour to produce bread rolls, you have to factor in the total work needed to produce the cream as well as the total work needed to produce the flour, including the production of the textiles and seeds.

The coders of this game really put a great degree of complexity into it. We are all dorking out to this quite a bit for a game, but I guess the game really buildlt you in and makes you want to succeed. I still remember when the first sim city came out — the graphics, the excitement of people moving into your town and watching it grow. Cool stuff. Thanks for sharing — all your tables have been very helpful. As mentioned in the 2nd paragraph I previously did a total time calculation.

I see — I jumped to your table and did not read builrit text in. It seems your approach of assuming that all raw materials are essentially unlimited means that you would have to have a very big city storage or inherently stock the items in bulk that you need to produce the crafts that you want.

Koney, for me, I can’t possibly stock enough raw items in my item storage to be able to start crafting something instantaneously, especially if I want to shift from specializing in one item to. For you, I assume you have a huge city storage, thus your analysis above indeed works very. However, for many of us who are early in the game and limited by not wanting to pump dollars of cash into itwe will have small city storage and will have to start with producing raw items if we want to make a valuable craft.

I was making bread rolls for a while and the time to produce the raw items was quite significant and definitely slowing me. Anyway, quite interesting and there are certainly many ways to look at this complex game. Thanks for your inputs. That’s why I like to sell things not only in stacks of. If you need one ice cream sandwich and you either can’t afford or have the space to buy five Cheap, basic items like plastic is a different matter.

They can usually be afforded, so there you just need the space. And you’ve to consider the market and which products the people needs but only few cities are producing, like Cement, Glue, Bricks This chart is very helpful, but you have to analyze other factors as well as costs. It looks like you’ve left out Corn available in the Farmer’s Market and asserted that the F.

If so, would you kindly tell whether Veg or Corn work better when mass produced, please? I have a whole lot of seeds and minerals I need to shift but I want to maximise my profit.

It got added in a later update. Given a choice between veggies and corn, go with veggies. It’s a quick turnaround and is super easy to mass produce. There’s also an achievement you can unlock for making veggies, so that’s an eventual bonus to making veggies. Beef is made in the farmers market. When I was unlocking things, it was the last one to unlock in the farmers market level Cool, thanks mojey getting back to me.

Beef no longer appears to be in the game; The top makd items at the F. If you’re still playing enough to want to update the above info, simcity buildit ways to make money need to remove Beef, mondy Corn, and double check that the Cheese stats are still accurate.

Thanks again for your help, looks like I’m going to focus on Vegetables, Flour Bags and Bricks going forward :. Meat is still used in my version: Needed for hamburgers, pizza, and of course Mayor’s contests. Meat is definitely still. It might take a bit of time wags produce, but at least it goes for an OK price and people are quick to buy it. It’s also important to consider the utilisation rate.

This will take a total of 19 actually I take it that factory slots for production are divisible, because we can always alternate production of raw materials. I have yet to unlock the Home Appliances Store, and so there could be other more productive setups.


UPDATED! SimCity BuildIt Money Tip — §4,000 Per Minute

2. Use in game credits to purchase additional farmer’s market slots

Unknown Guy Aays 18, at AM. Few simpel tricks; Make hamburgers and Pizza’s and put them on sale. Lighting System. All rights reserved. January So let me get this straight

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